Kirikiri Z Topics¶
A collection of topics about using and operating Kirikiri Z. It gathers practical and related information that is not covered in the class reference or the official guide.
For Users¶
Engine Features Used from TJS2¶
- Showing Tooltips
- Asynchronous Image Loading
- Telling Kirikiri 2 and Kirikiri Z Apart
- Playing Movies
- Features Removed/Added in the Wamsoft Derivative
- Features Removed in Kirikiri Z
- Supported File Formats
- Type Annotation Syntax
Tools¶
For Those Modifying the Engine (exe)¶
- Overview of the Elements UI System
- Adding/Editing Engine Settings
- Kirikiri Z-Specific Anti-Cracking Measures
- Handling Low Memory
- Memory Observation and Leak Investigation
- Measuring Draw Thread Pool Utilization (DrawStats)
- Observing Gamepad State (PadOverlay)
- REPL (Interactive TJS Shell)
- Steam Deck Hardware Check (Pre-Release Checklist)
- Linux Distribution Package (krkrz_linux)
- Logging